

STEELWORKS is a 3D puzzle, turn-based, strategy mobile game developed using Unity in the course of 3 months. I served as the designer that was focused on the UI design, SFX design, and Character design

Core Gameplay Summary
The game is a turn-based sequence game, is starts with the players turn to move, build, and attack which would lead to another sequence where it is the enemies turn to do the same, constantly repeating in the cycle until the game ends with the player either winning or losing
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It is played in a 3x3 grid tower that the player will build using 3D blocks that serves 2 purposes, to escape by building up and attacking the enemy.
Main objective
Build your way out of the tower by reaching the top while avoiding enemy attacks and dogging environmental hazards
In UI/UX design, my design philosophy for STEELWORKS is to ensure that the player will be able to access the controls in the game without any disruption.

Game was created using:
